@chown
From Tapestries MUCK
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WhiteWizard (Talk | contribs) |
(The command is actually @chlock, although the prop is _/chlk. Players always own themselves. Nobody can own garbage.) |
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@chown <object> [= <player> ] | @chown <object> [= <player> ] | ||
- | The player argument can only be specified by a wizard | + | The [[player]] argument can only be specified by a wizard, and only wizards may @chown [[program]]s. Players always own themselves. Nobody can own [[garbage]]. |
- | + | ||
- | + | ||
For non-wizards, the following things must be true: | For non-wizards, the following things must be true: | ||
* The object in question must have the [[CHOWN_OK]] [[flag]] set. | * The object in question must have the [[CHOWN_OK]] [[flag]] set. | ||
- | * | + | * You must pass any [[@chlock]] set on the object. |
- | + | ||
* You must be in a [[room]] to @chown it. | * You must be in a [[room]] to @chown it. | ||
- | * [[Thing | + | * [[Thing]]s must be in your inventory to be @chowned. |
- | * Your quota must allow it. | + | * Your [[quota]] must allow it. |
Special cases: | Special cases: |
Latest revision as of 18:56, 30 October 2014
@chown is used to change the ownership of an object. There are several permissions checks that must be passed to make certain that you have the access.
Usage:
@chown <object> [= <player> ]
The player argument can only be specified by a wizard, and only wizards may @chown programs. Players always own themselves. Nobody can own garbage.
For non-wizards, the following things must be true:
- The object in question must have the CHOWN_OK flag set.
- You must pass any @chlock set on the object.
- You must be in a room to @chown it.
- Things must be in your inventory to be @chowned.
- Your quota must allow it.
Special cases:
- Exits attached to objects you own may be @chowned if they have no destination.
- Exits that have a destination that you own may be @chowned.
Credit
@chown on tapestries is part of the building quota system by WhiteFire.