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@chown

From Tapestries MUCK

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(explained what @chown command does and how to use it)
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The @chown command is used to set an [[object]], [[action]], or [[room]] to be [[CHOWN_OK]]. A player can use @chown to take ownership of any object set to [[CHOWN_OK]], but only a [[Wizard]] can @chown something to another person.
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@chown is used to change the ownership of an object. There are several permissions checks that must be passed to make certain that you have the access.
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<br>
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The syntax to take ownership of something with @chown is:
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Usage: 
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@chown [[dbref]]=me
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@chown <object> [= <player> ]
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Alternately you can use the name of the thing instead of the [[dbref]]
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The player argument can only be specified by a wizard.
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Wizards may change the ownership of any object to any player. They are also the only ones that may specify a player other than themself.
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For non-wizards, the following things must be true:
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* The object in question must have the [[CHOWN_OK]] [[flag]] set.
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* If the object has a [[@chlk]] set on it, you must pass that.
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* Only wizards may @chown [[programs]].
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* You must be in a [[room]] to @chown it.
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* [[Thing|Things]] must be in your inventory to be @chowned.
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* Your quota must allow it.
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Special cases:
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* [[Exit|Exits]] attached to objects you own may be @chowned if they have no destination.
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* Exits that have a destination that you own may be @chowned.
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==Credit==
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'''@chown''' on tapestries is part of the building quota system by [[User:WhiteWizard|WhiteFire]].
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[[Category:MUCK Commands]][[Category:Extended MUCK Commands]]

Revision as of 18:35, 24 April 2007

@chown is used to change the ownership of an object. There are several permissions checks that must be passed to make certain that you have the access.

Usage:

@chown <object> [= <player> ]

The player argument can only be specified by a wizard.

Wizards may change the ownership of any object to any player. They are also the only ones that may specify a player other than themself.

For non-wizards, the following things must be true:

  • The object in question must have the CHOWN_OK flag set.
  • If the object has a @chlk set on it, you must pass that.
  • Only wizards may @chown programs.
  • You must be in a room to @chown it.
  • Things must be in your inventory to be @chowned.
  • Your quota must allow it.

Special cases:

  • Exits attached to objects you own may be @chowned if they have no destination.
  • Exits that have a destination that you own may be @chowned.

Credit

@chown on tapestries is part of the building quota system by WhiteFire.

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