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@chown

From Tapestries MUCK

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Line 12: Line 12:
* The object in question must have the [[CHOWN_OK]] [[flag]] set.
* The object in question must have the [[CHOWN_OK]] [[flag]] set.
* If the object has a [[@chlk]] set on it, you must pass that.
* If the object has a [[@chlk]] set on it, you must pass that.
-
* Only wizards may @chown [[programs]].
+
* Only wizards may @chown [[program]]s.
* You must be in a [[room]] to @chown it.
* You must be in a [[room]] to @chown it.
* [[Thing|Things]] must be in your inventory to be @chowned.
* [[Thing|Things]] must be in your inventory to be @chowned.

Revision as of 07:48, 6 May 2007

@chown is used to change the ownership of an object. There are several permissions checks that must be passed to make certain that you have the access.

Usage:

@chown <object> [= <player> ]

The player argument can only be specified by a wizard.

Wizards may change the ownership of any object to any player. They are also the only ones that may specify a player other than themself.

For non-wizards, the following things must be true:

  • The object in question must have the CHOWN_OK flag set.
  • If the object has a @chlk set on it, you must pass that.
  • Only wizards may @chown programs.
  • You must be in a room to @chown it.
  • Things must be in your inventory to be @chowned.
  • Your quota must allow it.

Special cases:

  • Exits attached to objects you own may be @chowned if they have no destination.
  • Exits that have a destination that you own may be @chowned.

Credit

@chown on tapestries is part of the building quota system by WhiteFire.

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