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@name

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[[Category:Commands]]
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The '''@name''' command is used to change an object's name. This requires ownership of the object in question. The syntax is @name <object>=<name>, where <object> can be it's current name, or some unique portion of it, or the [[dbref]] of the object.
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== help @name ==
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The @name command helpfile entry is:
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<br><tt>@name  <object>=<name> [<password>]. Sets  the name field of <object>
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to  <name><name> cannot  be empty; a null  name   is  illegal.
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<password> must  be supplied to rename a  player.  Wizards can rename
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any player but still must include the password.</tt>
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== The @name Policy ==
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==Thing, Room and Program Names==
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The @name command is locked and can not be used. That means your current name is your "forever-name."
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These are fairly unrestricted and can be quite long. Most notably, they can not start with a #, to differentiate themselves from [[dbref]]s.
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The [[fail]] message for @name says 'Only wizards can rename players.' This may give the impression that players can request or petition [[wizards]] to change their name, but wizards will not go into the business of name-changes.  
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=== Changing your Name ===  
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==Exit Names==
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Please just [http://www.fur.com/tapestries/registration go back to the web page] and generate a new [[character]].  
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Exits/actions functionally have multiple names. This is actually stored as a single string separated by semicolons. A common example is an exit that is a direction, such as north. It's common to give one or more abbreviations for the direction so the user does not have to type "north" in full. So:
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@name #1234=north;n
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This will allow a user to type either 'north' or 'n' to go through that exit.
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=== Managing your Names ===
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Note, if you want to rename an exit by name, you have to use one of it's sub-names. So @name north;n=newname will not work. You would have to @name north=newname.
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To manage your 'names':
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See [[gen-obv-exits]] for more information on exit naming conventions.
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#Learn [[@toadme]] to delete names/[[alt]]s
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==Player Names==
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#As with most [[:Category:Commands|commands]], use #help for help, as in '@toadme #help'
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If you try and @name yourself you will get the error message: ''Only wizards can rename players.'' This is incorrect. You make use the [[@renameme]] command to change your name once a week. This command does a number of checks that help limit abuse of renaming characters, which is also the reason for the cool-down.
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#Learn to use the [http://www.fur.com/tapestries/registration registration form] to create new names/alts
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#Make sure your [[spam filter]] does not hinder our email validation
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Only cases where names are deemed to be ''accidentally'' in violation of the [[MUCK]] [[Policies]] will you be allowed to rename with in the seven day cooldown. Cases were they are deemed to be intentionally in violation of the [[Policies]] will instead result in [[Policy Toading|toading]].
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#To validate, click link in email, and then click 'Verify' on the page itself
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#If validation went wrong, your alt will be [[recycle]]d and you must re-register
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=== See Also ===
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* [http://www.fur.com/tapestries/registration/ Character Registration] if you just want a different character.
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* [[@toadme]] if you no longer plan to use this name.
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* [[@renameme]] if you wish to change your name.
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[[Category:MUCK Commands]][[Category:Built in MUCK Commands]]
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__NOTOC__

Latest revision as of 14:12, 22 March 2013

The @name command is used to change an object's name. This requires ownership of the object in question. The syntax is @name <object>=<name>, where <object> can be it's current name, or some unique portion of it, or the dbref of the object.

Thing, Room and Program Names

These are fairly unrestricted and can be quite long. Most notably, they can not start with a #, to differentiate themselves from dbrefs.

Exit Names

Exits/actions functionally have multiple names. This is actually stored as a single string separated by semicolons. A common example is an exit that is a direction, such as north. It's common to give one or more abbreviations for the direction so the user does not have to type "north" in full. So:

@name #1234=north;n

This will allow a user to type either 'north' or 'n' to go through that exit.

Note, if you want to rename an exit by name, you have to use one of it's sub-names. So @name north;n=newname will not work. You would have to @name north=newname.

See gen-obv-exits for more information on exit naming conventions.

Player Names

If you try and @name yourself you will get the error message: Only wizards can rename players. This is incorrect. You make use the @renameme command to change your name once a week. This command does a number of checks that help limit abuse of renaming characters, which is also the reason for the cool-down.

Only cases where names are deemed to be accidentally in violation of the MUCK Policies will you be allowed to rename with in the seven day cooldown. Cases were they are deemed to be intentionally in violation of the Policies will instead result in toading.

See Also

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