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@name

From Tapestries MUCK

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m (Apparently there is already a commands category called 'MUCK Commands', using that instead.)
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[[Category:MUCK Commands]]
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The '''@name''' command is used to change an object's name. This requires ownership of the object in question. The syntax is @name <object>=<name>, where <object> can be it's current name, or some unique portion of it, or the [[dbref]] of the object.
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== help @name ==
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The @name command helpfile entry is:
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<br><tt>@name  <object>=<name> [<password>]. Sets  the name field of <object>
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to  <name><name> cannot  be empty; a null  name   is  illegal.
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<password> must  be supplied to rename a  player.  Wizards can rename
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any player but still must include the password.</tt>
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== The @name Policy ==
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==Thing, Room and Program Names==
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The @name command is locked and can not be used. That means your current name is your "forever-name."
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These are fairly unrestricted and can be quite long. Most notably, they can not start with a #, to differentiate themselves from [[dbref]]s.
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The [[fail]] message for @name says 'Only wizards can rename players.' This may give the impression that players can request or petition [[wizards]] to change their name, but wizards will not go into the business of name-changes.  
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=== Changing your Name ===  
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==Exit Names==
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Please just [http://www.fur.com/tapestries/registration go back to the web page] and generate a new [[character]].  
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Exits/actions functionally have multiple names. This is actually stored as a single string separated by semicolons. A common example is an exit that is a direction, such as north. It's common to give one or more abbreviations for the direction so the user does not have to type "north" in full. So:
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@name #1234=north;n
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This will allow a user to type either 'north' or 'n' to go through that exit.
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=== Managing your Names ===
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Note, if you want to rename an exit by name, you have to use one of it's sub-names. So @name north;n=newname will not work. You would have to @name north=newname.
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To manage your 'names':
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See [[gen-obv-exits]] for more information on exit naming conventions.
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#Learn [[@toadme]] to delete names/[[alt]]s
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==Player Names==
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#As with most [[:Category:MUCK Commands|commands]], use #help for help, as in '@toadme #help'
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Tapestries MUCK does not allow players to change their own names. This restriction is in place for a large variety of reasons, including people abusing @name changes to spoof others and insult others anonymously, but primarily it is because of ongoing work to integrate Tapestries MUCK with other services. Most web services and things like Jabber IM servers do not gracefully handle character name changes.
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#Learn to use the [http://www.fur.com/tapestries/registration registration form] to create new names/alts
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#Make sure your [[spam filter]] does not hinder our email validation
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If you try and @name yourself you will get the error message: ''Only wizards can rename players.'' This is technically correct, [[wizards]] still retain the ''ability'' to change names. However, it is policy not to, so they won't.
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#To validate, click link in email, and then click 'Verify' on the page itself
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#If validation went wrong, your alt will be [[recycle]]d and you must re-register
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Only cases where names are deemed to be ''accidentally'' in violation of the [[MUCK]] [[Policies]] will they be changed by the wizards. Cases were they are deemed to be intentionally in violation of the [[Policies]] will instead result in [[Policy Toading|toading]].
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The [[fail]] message for @name says  This may give the impression that players can request or petition [[wizards]] to change their name, but wizards will not go into the business of name-changes.
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=== See Also ===
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* [[Character Registration]] if you just want a different character.
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* [[@toadme]] if you no longer plan to use this name.
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[[Category:MUCK Commands]][[Category:Builtin MUCK Commands]]

Revision as of 08:48, 31 March 2007

The @name command is used to change an object's name. This requires ownership of the object in question. The syntax is @name <object>=<name>, where <object> can be it's current name, or some unique portion of it, or the dbref of the object.

Contents

Thing, Room and Program Names

These are fairly unrestricted and can be quite long. Most notably, they can not start with a #, to differentiate themselves from dbrefs.

Exit Names

Exits/actions functionally have multiple names. This is actually stored as a single string separated by semicolons. A common example is an exit that is a direction, such as north. It's common to give one or more abbreviations for the direction so the user does not have to type "north" in full. So:

@name #1234=north;n

This will allow a user to type either 'north' or 'n' to go through that exit.

Note, if you want to rename an exit by name, you have to use one of it's sub-names. So @name north;n=newname will not work. You would have to @name north=newname.

See gen-obv-exits for more information on exit naming conventions.

Player Names

Tapestries MUCK does not allow players to change their own names. This restriction is in place for a large variety of reasons, including people abusing @name changes to spoof others and insult others anonymously, but primarily it is because of ongoing work to integrate Tapestries MUCK with other services. Most web services and things like Jabber IM servers do not gracefully handle character name changes.

If you try and @name yourself you will get the error message: Only wizards can rename players. This is technically correct, wizards still retain the ability to change names. However, it is policy not to, so they won't.

Only cases where names are deemed to be accidentally in violation of the MUCK Policies will they be changed by the wizards. Cases were they are deemed to be intentionally in violation of the Policies will instead result in toading.

The fail message for @name says This may give the impression that players can request or petition wizards to change their name, but wizards will not go into the business of name-changes.

See Also

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