https://www.fur.com/tapestries/wiki/index.php?title=Etiquette_and_Style_Guide&feed=atom&action=historyEtiquette and Style Guide - Revision history2024-03-28T08:36:01ZRevision history for this page on the wikiMediaWiki 1.16.2https://www.fur.com/tapestries/wiki/index.php?title=Etiquette_and_Style_Guide&diff=10544&oldid=prevNivik: /* Communication */2014-05-01T04:51:10Z<p><span class="autocomment">Communication</span></p>
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<td colspan='2' style="background-color: white; color:black;">Revision as of 04:51, 1 May 2014</td>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* Before roleplay:</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* Before roleplay:</div></td></tr>
<tr><td class='diff-marker'>-</td><td style="background: #ffa; color:black; font-size: smaller;"><div>** ''Ask'' if the people you want to roleplay with are okay with starting a scene or <del class="diffchange diffchange-inline">starting </del>one already in progress.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>** ''Ask'' if the people you want to roleplay with are okay with starting a scene or <ins class="diffchange diffchange-inline">you joining </ins>one already in progress.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>** ''Tell'' people if you want something specific from the scene, or have a particular direction you'd like the roleplay to go.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>** ''Tell'' people if you want something specific from the scene, or have a particular direction you'd like the roleplay to go.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* During roleplay:</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* During roleplay:</div></td></tr>
</table>Nivikhttps://www.fur.com/tapestries/wiki/index.php?title=Etiquette_and_Style_Guide&diff=10543&oldid=prevNivik: Created page with "In roleplay, etiquette and style are often intertwined due to the heavy amount of interpersonal interaction involved. This document is intended to give a set of basic guidelines ..."2014-05-01T04:46:48Z<p>Created page with "In roleplay, etiquette and style are often intertwined due to the heavy amount of interpersonal interaction involved. This document is intended to give a set of basic guidelines ..."</p>
<p><b>New page</b></p><div>In roleplay, etiquette and style are often intertwined due to the heavy amount of interpersonal interaction involved. This document is intended to give a set of basic guidelines which can ensure a smoother play experience for everyone.<br />
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== Etiquette ==<br />
Etiquette can be defined as ''how a player interacts out-of-character.'' <br />
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=== Respect ===<br />
First and foremost, always remember that everyone you interact with is another person worthy of respect as a unique individual. In OOC interactions, you should always be doing the following:<br />
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* Respect others' preferences, even if you don't share them.<br />
* Be polite, no matter what you may feel about the other person.<br />
* Be aware of your feelings, and avoid taking out any negative emotions on others.<br />
* Remember to give back as much as you take.<br />
<br />
=== Cooperation ===<br />
Tapestries is, at its core, a big collaborative fiction-writing environment. While characters may dislike one another, quarrel, fight, or even come to blows, it's all part of the story that you're weaving with your fellow players. As such:<br />
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* Remember that roleplay isn't a competitive game: there's no reason to try to "win" or make others "lose".<br />
** In conflict-oriented roleplay in particular, it's important to remember that just because your character loses a fight, it doesn't mean that ''you as a player'' lost!<br />
** "Winning" at the expense of another player's feelings means that the roleplay should never have happened. Simple as that.<br />
* Acknowledge others when approached. There's no reason to ignore people who try to speak to you.<br />
* Approach others if you want to speak to them or roleplay with them. It may be hard or intimidating, but roleplay only happens if someone says hello!<br />
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=== Communication ===<br />
In my experience, a failure to communicate is the ''biggest and most pervasive cause of player conflict'' on Tapestries. Improving communication can solve many problems before they ever start.<br />
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* Before roleplay:<br />
** ''Ask'' if the people you want to roleplay with are okay with starting a scene or starting one already in progress.<br />
** ''Tell'' people if you want something specific from the scene, or have a particular direction you'd like the roleplay to go.<br />
* During roleplay:<br />
** If something in a scene makes you uncomfortable, ''say something.''<br />
*** Share your concerns with the other person.<br />
*** Discuss to see if you can agree on another direction for the scene.<br />
*** Whatever you do, don't just "man up" and bury your discomfort, or leave without saying anything. Bottling your concerns breeds resentment, and leaving without saying anything is considered quite rude.<br />
** Similarly, be alert to the other player's behavior. If they seem uncomfortable or distracted, be proactive and ask them if there's something you can do differently.<br />
** If you need to leave early, let your roleplay partner(s) know.<br />
* After roleplay:<br />
** Thank your partner(s) for the scene.<br />
** It's considered polite to ask others if they're alright with you WatchFor-ing them. Some also take it as a complement!<br />
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=== Separation ===<br />
The ''second'' biggest cause of conflict that I'm aware of is due to players becoming upset about what's happening in-character. There isn't a list associated with this idea, just a single recommendation: remember that IC should be separate from OOC and that others' characters are often completely different from who they are in real life! If something in a scene upsets you, ''communicate'' about it.<br />
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== Style ==</div>Nivik