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Look

From Tapestries MUCK

Revision as of 19:59, 24 April 2007 by WhiteWizard (Talk | contribs)
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Look on Tapestries is a MUF program that introduces a number of features that the built in look command does not.

Contents

Usage

look [at] [<object> [on|in|= <object>]]
look at <player>['s] <object>
look #help [<subject>]

In it's most basic usage, the command look by itself will simply give the description of the room you are in. Given a name, such as look player, it will give you the description of the player if they are in the same room you are in. You can also look at things, exits, and programs.

You can also look at an object that another player is holding if it is set remote lookable, with a command like look at thatguy's button to view the object "button" in the inventory of "thatguy".

Where exits are set transparent, you can look at objects in another room with a command like look at thatguy in north, which will look at "thatguy"'s description in the room north of where you are.

Remote Viewing

The following properties control the remote viewing of objects:

  • _remote_look?:yes|no - On an object it defines if it can be looked at remotely. On a person, it defines that for his/her whole inventory.
  • _remote_desc:<desc> - On an object this is displayed in place of the actual description if the object is remotely looked.

Transparent Exits

Exits may be made transparent, allowing users to see 'through' them. On any transparent exit the description is displayed first, and then the following fields of the destination room: name, description, success/fail and then contents.

To turn this feature on you:

@set <exit>=_look_transparent?:yes

You can also control what of the room is displayed with:

@set <exit>=_show:[n][d][s][c]

Where:

  • n - name
  • d - description
  • s - success
  • c - contents

Default is to have all turned on.

Further you can allow a player to look at objects in the destination room by setting the exit:

@set <exit>=_look_through?:yes

Allowing the user to:

look <object> on <exit>

Having "_remote_look?:no" on the room disallows this feature.

Credits

LOOK Version 1.1.9 by WhiteFire
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