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Object

From Tapestries MUCK

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A MUCK's database is made up objects which have a type, flags, and properties.

Types

All objects are one of these types:

  • Player - This is a character on the Muck. It is a special object that can interact with it's environment when a player logs into it.
  • Room - Rooms are generic 'areas' that contain players and other objects. While called a 'room' they are also used to represent outdoor areas as well. For chat purposes they may be considered equivalent to a IRC channel as well.
  • Thing - Things are generic objects that can only contain other things. They are commonly used as props, buttons, signs, and the like. They are mostly a holdover to puzzle-oriented TinyMUDs.
  • Exit - Exits make connections between rooms, and actions that do other things.
  • Program - In a TinyMUCK program objects contain MUF code, and can only be created and edited by people with the Mucker flag. If they are LINK_OK they can be linked to and used by other people.
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