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Running Public Roleplay Areas

From Tapestries MUCK

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At times this will require that you make compromises to your vision, and to the roleplay in your area, both to fit within the [[Policy Mission Statement|mission]] of the Muck, and to fit within it's [[Policies]].
At times this will require that you make compromises to your vision, and to the roleplay in your area, both to fit within the [[Policy Mission Statement|mission]] of the Muck, and to fit within it's [[Policies]].
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If the compromises are too steep for you, you may wish to consider if Tapestries is in fact the right place for you to be building your area.
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==Theme and Mission==
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It is even more important for heavy roleplay areas to have a clearly stated theme and mission.
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The mission should state what the purpose of the area is, why it was created, what goals there are for the roleplaying there, etc.
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The theme should describe the feel of the roleplay and the area, and go into some detail about the culture and such. Things people can play off in their stay in the area.
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==Stories==
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There are several types of story going on in a good roleplaying area, each should add flavor to the area, but not necisarly be something that everyone that walks in off the street has to worry about right away. It's best if casual players can come in and play '''off''' the stories, rather than being a '''part''' of them. Thus for many players the current plots and such should be background which they can use to richen their own roleplay.
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===Back Story===
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The back story is the history of your area. This should be publicly available to everyone in your area, along with the theme and mission. This should include information to give the area depth, and provide lots of jumping off points for people to roleplay from and to help people fit their character into the area better.
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===Current Plotlines===
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What of this is public or not depends a lot on the situation, but it needs to be partly public for it to have any value to the average user of your area. One approach that has worked out is having a 'rumors' program that gives you a feel for what is currently going on in the background.
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Concluded plotlines, or portions of them, may well be suitable for retirement as back story.

Revision as of 02:56, 10 April 2007

This is meant as advice to people that want to run heavy roleplay areas on the MUCK. Places with story and altercations etc. in a structured environment.

Contents

Tapestries MUCK

The first thing that you should be aware of is that Tapestries is not an ideal environment for this type of area. It is first and foremost a BDSM Muck, not a roleplaying Muck. While there are overlaps (for example, BDSM power exchanges often involve roleplaying), BDSM still comes first.

At times this will require that you make compromises to your vision, and to the roleplay in your area, both to fit within the mission of the Muck, and to fit within it's Policies.

If the compromises are too steep for you, you may wish to consider if Tapestries is in fact the right place for you to be building your area.

Theme and Mission

It is even more important for heavy roleplay areas to have a clearly stated theme and mission.

The mission should state what the purpose of the area is, why it was created, what goals there are for the roleplaying there, etc.

The theme should describe the feel of the roleplay and the area, and go into some detail about the culture and such. Things people can play off in their stay in the area.

Stories

There are several types of story going on in a good roleplaying area, each should add flavor to the area, but not necisarly be something that everyone that walks in off the street has to worry about right away. It's best if casual players can come in and play off the stories, rather than being a part of them. Thus for many players the current plots and such should be background which they can use to richen their own roleplay.

Back Story

The back story is the history of your area. This should be publicly available to everyone in your area, along with the theme and mission. This should include information to give the area depth, and provide lots of jumping off points for people to roleplay from and to help people fit their character into the area better.

Current Plotlines

What of this is public or not depends a lot on the situation, but it needs to be partly public for it to have any value to the average user of your area. One approach that has worked out is having a 'rumors' program that gives you a feel for what is currently going on in the background.

Concluded plotlines, or portions of them, may well be suitable for retirement as back story.

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