https://www.fur.com/tapestries/wiki/index.php?title=Special:Contributions/Kilidia&feed=atom&limit=50&target=Kilidia&year=&month= Tapestries MUCK - User contributions [en] 2024-03-29T12:48:24Z From Tapestries MUCK MediaWiki 1.16.2 https://www.fur.com/tapestries/wiki/Recommended_Reading Recommended Reading 2011-08-12T01:00:48Z <p>Kilidia: Fixing spam</p> <hr /> <div>{|align=right<br /> |__TOC__<br /> |}<br /> ==Muck Society and Etiquette==<br /> Guides and other information about the society of the Muck and how to get along in it.<br /> <br /> * [[Not Just A Game]] - The &quot;It's Just A Game&quot; myth explained.<br /> * [http://www.silverglass.org/furry/etiquette.html MUCK Etiquette and Tips] - While more aimed at FurryMUCK which has different social standards for sexuality, it still has some good information about relating to people online. <br /> <br /> ==BDSM Resources==<br /> Information about the [[BDSM]] subculture that Tapestries caters to.<br /> * [http://www.londonfetishscene.com/wipi/index.php/Main_Page Wipipedia] - London Fetish Scene's BDSM Wiki.<br /> * [http://www.sexuality.org/bdsm.html Sexuality.org's BDSM Page] - Lots and lots of good links here.<br /> * [http://www.unrealities.com/adult/ssbb/faq.htm soc.subculture.bondage-bdsm FAQ] - Lots of good information about BDSM, both what it is, and some of the practices.<br /> <br /> ==Furry==<br /> Information about the [[Furry]] subculture that Tapestries caters to.<br /> * [[WikiFur:|WikiFur]] - Lots and lots of information here.<br /> <br /> ==Mud/Muck Technical==<br /> Information about using the [[MUCK]] server we use, or about the Muck itself.<br /> * [http://maps.reddra.com/taps/ Map of Tapestries by Reddra Designs] - Not official, but fairly well done.<br /> * [http://rinkworks.com/namegen/ Fantasy Name Generator] - When you just can't come up with a name.<br /> * [http://www.onlineroleplay.com/Text-Based_MUDs/MUD_Clients/ Onlineroleplay.com's MUD Client List] - [[MUCK Clients]] will make your life a lot easier.<br /> * [http://www.belfry.com/fuzzball/ TinyMUCK FuzzBall] - Website for the server we run on. We run an older version, but they still have some good reference material there.</div> Kilidia https://www.fur.com/tapestries/wiki/Zombies Zombies 2009-03-10T14:56:25Z <p>Kilidia: Forum question seemed to make this entry handy. Feel free to poke at it.</p> <hr /> <div>Zombies, also known as puppets and also possible to behave as vehicles, on a MU*, are objects made with @create that are being controlled remotely with the {force} MPI, thanks to the Forceable flag (X). That way, a well coded object could appear to simply be another player and act accordingly. To prevent its abuse and its system-intensive problems, those were disabled on Tapestries MUCK.<br /> <br /> To offset this, however, know that limitless alternate characters are permitted which would boil down to a very similar result. [[Spoof]] is also a command to look into when you want the extra 'character' to act.</div> Kilidia https://www.fur.com/tapestries/wiki/Look Look 2009-03-10T14:53:02Z <p>Kilidia: /* Awake Display */</p> <hr /> <div>{|align=right<br /> |__TOC__<br /> |}'''Look''' on Tapestries is a [[MUF]] program that introduces a number of features that the built in look command does not.<br /> <br /> ==Usage==<br /> look [at] [&lt;object&gt; [on|in|= &lt;object&gt;]]<br /> look at &lt;player&gt;['s] &lt;object&gt;<br /> look #help [&lt;subject&gt;]<br /> <br /> In it's most basic usage, the command '''look''' by itself will simply give the description of the [[room]] you are in. Given a name, such as '''look player''', it will give you the description of the [[player]] if they are in the same room you are in. You can also look at [[thing|things]], [[exit|exits]], and [[program|programs]].<br /> <br /> You can also look at an object that another player is holding if it is set remote lookable, with a command like '''look at thatguy's button''' to view the object &quot;button&quot; in the inventory of &quot;thatguy&quot;.<br /> <br /> Where exits are set transparent, you can look at objects in another room with a command like '''look at thatguy in north''', which will look at &quot;thatguy&quot;'s description in the room north of where you are.<br /> <br /> ==Remote Viewing==<br /> The following properties control the remote viewing of objects:<br /> <br /> * '''_remote_look?:yes|no''' - On an object it defines if it can be looked at remotely. On a person, it defines that for his/her whole inventory.<br /> * '''_remote_desc:&lt;desc&gt;''' - On an object this is displayed in place of the actual description if the object is remotely looked.<br /> <br /> ==Transparent Exits==<br /> Exits may be made transparent, allowing users to see 'through' them. On any transparent exit the description is displayed first, and then the following fields of the destination room: name, description, success/fail and then contents.<br /> <br /> To turn this feature on you:<br /> @set &lt;exit&gt;=_look_transparent?:yes<br /> <br /> You can also control what of the room is displayed with:<br /> @set &lt;exit&gt;=_show:[n][d][s][c]<br /> <br /> Where:<br /> * n - name<br /> * d - description<br /> * s - success<br /> * c - contents<br /> Default is to have all turned on.<br /> <br /> Further you can allow a player to look at objects in the destination room by setting the exit:<br /> @set &lt;exit&gt;=_look_through?:yes<br /> Allowing the user to:<br /> look &lt;object&gt; on &lt;exit&gt;<br /> Having &quot;_remote_look?:no&quot; on the room disallows this feature.<br /> <br /> ==Details==<br /> Details can be created that you can look at simply by setting a property on the room you want to contain the thing. The syntax is:<br /> <br /> @set here=_details/&lt;detail-name&gt;[;&lt;detail-name&gt;...]:&lt;description&gt;<br /> * &lt;detail-name&gt; is the name you would look at, may have more than one, separated by semicolons. (like exits)<br /> * &lt;description&gt; is what you will see, you may use desc programs such as @8 to enhance these objects or [[MPI]].<br /> <br /> Details may also be created on players and other objects, and looked at with the look at &lt;thing&gt; on &lt;object&gt; syntax.<br /> <br /> As of 1.1.9 partial names can he used to look at details.<br /> <br /> ==Look Notify==<br /> When an object that you own is looked at, you can be notified of that fact. This includes yourself.<br /> <br /> The following messages can be set on an object that will tell you when a look happens, they may be set to either yes, no or a message, yes will get you the default message. The props are:<br /> <br /> * '''_look/notify''' - Tell you if the object is looked at.<br /> * '''_look/notify-contents''' - Tell you if something in the objects contents is looked at.<br /> * '''_look/notify-looker''' - Tell you if the object you looked at has a look notify.<br /> <br /> The message may contain the following special strings:<br /> * '''%obj''' - Name of the object being looked at.<br /> * '''%name''' - Name of the looker, OR the name of the owner of the object in a _look/notify-looker message.<br /> * '''%on''' - In a _look/notify-looker message, the name of the 'container'.<br /> <br /> Examples:<br /> @set me=_look/notify:yes<br /> @set me=_look/notify:## %name looked at you!<br /> <br /> ==Sleeper Display==<br /> You may set a room, or group of rooms, so that sleeping players don't show up in the contents of the room. This is done by setting the property: '''_look/dark-sleepers?:yes'''<br /> <br /> In either the room or its environment. Players may override this by setting the same property on them selfs to either yes or no.<br /> <br /> ==Awake Display==<br /> You may set it so you see a [awake] or [asleep] after people in a rooms contents by setting the property:<br /> <br /> @set me=_look/notify-awake:yes<br /> <br /> Zombies show as '&lt;awake or asleep&gt; &lt;owner&gt;'. ''Note: [[Zombies]] are disabled on Tapestries MUCK.''<br /> <br /> ==Credits==<br /> LOOK Version 1.1.9 by WhiteFire<br /> <br /> [[Category:MUCK Commands]][[Category:Extended MUCK Commands]]</div> Kilidia https://www.fur.com/tapestries/wiki/Lck-genlock Lck-genlock 2009-02-05T10:29:26Z <p>Kilidia: Precious #DBref did not work (Program: access denied error). Fix from programs *</p> <hr /> <div>'''lck-genlock(#30823FM3)''' is primarly designed to work with [[wf-lkmgr]]. The version of this copy is v1.1.0.<br /> <br /> ==Documentation==<br /> The documentation of this program is a bit light. Being designed to work with a manager program, it's just a list of the properties it uses in the programs header. However, this information may be useful to someone trying to interface with it through [[MPI]].<br /> <br /> @lock exit=#1521<br /> Props:<br /> _lock_dbref:&lt;dbref&gt; Where to find lock properties.<br /> _banned:&lt;dbref-list&gt; People banned from passing this exit.<br /> _guests:&lt;dbref-list&gt; People who may alwase pass here.<br /> _maxcrowd:&lt;number&gt; Max number in room before full.<br /> _public?:&lt;yes|no&gt; May people not on the guest list enter?<br /> _[o]&lt;banned|max|fail|succ|time&gt;-msg:&lt;message&gt;<br /> Various messages printed on exit use.<br /> x _maintaners:&lt;dbref-list&gt; &lt;used by wf-lkmgr.muf&gt;<br /> _time_lock/&lt;dbref&gt;:&lt;timet&gt; Locked out if not past this time.<br /> <br /> ==Credits==<br /> [[User:WhiteWizard|WhiteFire]] Copyright 1992, 1994<br /> <br /> [[Category:Publicly Usable MUF]]</div> Kilidia https://www.fur.com/tapestries/wiki/Cinfo_notify Cinfo notify 2007-04-30T11:21:38Z <p>Kilidia: </p> <hr /> <div>This line of code, when applied to a CINFO, will be called upon and tell the owner of that CINFO who just checked by name.<br /> <br /> {null:{tell:[{name:me} cinfo's you.],{owner:this}}}<br /> <br /> For example:<br /> <br /> cinfo #set BDSM={null:{tell:[{name:me} cinfo's you.],{owner:this}}}A favorite of mine, I especially like [...]<br /> <br /> This would warn you as: ''['''furname''' cinfo's you]'' whenever someone would view your BDSM field. And since BDSM shows up every use of the basic CINFO, it would be whenever someone lists your CINFO at all.<br /> <br /> Note, however, that it needs only be applied to ''one'' field. If applied to BDSM, character, and Preference, for example, it will alert you three times, which is undesirable. It will not, however, alert you if someone views one of your MISC fields without this code for each miscelenous fields you wish to be notified on.<br /> <br /> cinfo #setmisc Char_list={null:{tell:[{name:me} cinfo's you.],{owner:this}}} {list:thing}<br /> <br /> An alternate code allows you to view the gender and/or species of the one viewing your CINFO.<br /> <br /> {null:{tell:[{name:me}\, a {gender:me} {species:me}\, cinfo's you.],{owner:this}}}<br /> <br /> This would warn as ''['''furname''', a '''sex''' '''species''', cinfo's you.]''<br /> <br /> [[Category:Publicly Usable MPI]]</div> Kilidia https://www.fur.com/tapestries/wiki/Cinfo_notify Cinfo notify 2007-04-30T11:20:49Z <p>Kilidia: </p> <hr /> <div>This line of code, when applied to a CINFO, will be called upon and tell the owner of that CINFO who just checked by name.<br /> <br /> {null:{tell:[{name:me} cinfo's you.],{owner:this}}}<br /> <br /> For example:<br /> <br /> cinfo #set BDSM={null:{tell:[{name:me} cinfo's you.],{owner:this}}}A favorite of mine, I especially like [...]<br /> <br /> This would warn you as: ''['''furname''' cinfo's you]'' whenever someone would view your BDSM field. And since BDSM shows up every use of the basic CINFO, it would be whenever someone lists your CINFO at all.<br /> <br /> Note, however, that it needs only be applied to ''one'' field. If applied to BDSM, character, and Preference, for example, it will alert you three times, which is undesirable. It will not, however, alert you if someone views one of your MISC fields without this code for each miscelenous fields you wish to be notified on.<br /> <br /> cinfo #setmisc Char_list={null:{tell:[{name:me} cinfo's you.],{owner:this}}} {list:thing}<br /> <br /> An alternate code allows you to view the gender and/or species of the one viewing your CINFO.<br /> <br /> {null:{tell:[{name:me}\, a {gender:me} {species:me}\, cinfo's you.],{owner:this}}}<br /> <br /> This would warn as ''['''furname''', a '''sex''' '''species''', cinfo's you.]''</div> Kilidia https://www.fur.com/tapestries/wiki/Publicly_Usable_MPI Publicly Usable MPI 2007-04-30T11:14:44Z <p>Kilidia: </p> <hr /> <div>This page gives a list of publicly available [[MPI]] in with comments. For an alphabetical list, see [[:Category:Publicly Usable MPI]].<br /> <br /> == Publically usable MPI articles ==<br /> This is a listing of the publically-available MPI code that may be used on the muck and a short description of each:<br /> * [[odrop Sex and Species]] - How to have an drop announce the gender and species of someone coming in.<br /> * [[privacy room lock]] - How to create a room which users can lock from the inside for privacy.<br /> * [[cinfo notify]] - How to be notified when someone looks at your CINFO.<br /> <br /> ==See Also==<br /> * [[Publicly Usable MUF]]<br /> <br /> [[Category:MUCK Documentation]]</div> Kilidia https://www.fur.com/tapestries/wiki/Wizards Wizards 2007-04-18T00:40:13Z <p>Kilidia: Need whitewizard input on this new, non-FAQ present, mysterious RedWizard who owns @purge.</p> <hr /> <div>Traditionally the administrators of TinyMUDs and their descendants, including [[TinyMUCKs]] have been referred to as '''wizards'''. This is in keeping with TinyMUD's fantasy heritage.<br /> <br /> Tapestries' MUCK is no exception. Tapestries names all it's wizards in the format of: ColorWizard, where the Color varies.<br /> <br /> ==Current Wizards==<br /> * [[User:WhiteWizard|WhiteWizard]] - Head Wizard of the Muck. Known in [[Furry]] fandom more commonly as [[WikiFur:WhiteFire|WhiteFire]].<br /> * GreyWizard - Policy Enforcement wizard. (Commonly referred to as a &quot;public relations&quot; wizard for historical reasons.)<br /> * JadeWizard - Policy Enforcement wizard.<br /> <br /> ==Other Wizards==<br /> ''Largely unseen wizards, in comparison.''<br /> * BlackWizard - Player relations, policy enforcement. Rarely, if ever, available to users.<br /> * StyxWizard - Building management wizard. Assumed largely unavailable to users by default.<br /> * BlueWizard - Not available to users. Programmer who helps in installing MUCK features.<br /> * RedWizard - Owner of certain commands, like @purge.<br /> <br /> [[Category:Glossary]]<br /> [[Category:MUCK Documentation]]</div> Kilidia https://www.fur.com/tapestries/wiki/God God 2007-04-17T17:28:26Z <p>Kilidia: </p> <hr /> <div>God is the ultimate wizard and is a programming entity. By default he is named &quot;One&quot;, but God is Tapestries' #1. He is created when a MUCK's database is first set up, along with his home, Room #0.<br /> <br /> Only God can set, and remove, wizbits.</div> Kilidia https://www.fur.com/tapestries/wiki/Wizards Wizards 2007-04-17T17:07:15Z <p>Kilidia: </p> <hr /> <div>Traditionally the administrators of TinyMUDs and their descendants, including [[TinyMUCKs]] have been referred to as '''wizards'''. This is in keeping with TinyMUD's fantasy heritage.<br /> <br /> Tapestries' MUCK is no exception. Tapestries names all it's wizards in the format of: ColorWizard, where the Color varies.<br /> <br /> ==Current Wizards==<br /> * [[User:WhiteWizard|WhiteWizard]] - Head Wizard of the Muck. Known in [[Furry]] fandom more commonly as [[WikiFur:WhiteFire|WhiteFire]].<br /> * GreyWizard - Policy Enforcement wizard. (Commonly referred to as a &quot;public relations&quot; wizard for historical reasons.)<br /> * JadeWizard - Policy Enforcement wizard.<br /> <br /> ==Other Wizards==<br /> ''Largely unseen wizards, in comparison.''<br /> * BlackWizard - Player relations, policy enforcement. Rarely, if ever, available to users.<br /> * StyxWizard - Building management wizard. Assumed largely unavailable to users by default.<br /> * BlueWizard - Not available to users. Programmer who helps in installing MUCK features.<br /> <br /> [[Category:Glossary]]<br /> [[Category:MUCK Documentation]]</div> Kilidia https://www.fur.com/tapestries/wiki/User:Kilidia User:Kilidia 2007-04-17T16:57:02Z <p>Kilidia: </p> <hr /> <div>Simple schipperke girl. Rather self-raised, rural type. The innocent one.<br /> <br /> Is just about never IC, or online, with that character.<br /> <br /> Is mostly here out of preference for a blue link instead of an &quot;invalid red&quot; one.</div> Kilidia https://www.fur.com/tapestries/wiki/@osucc @osucc 2007-04-17T16:44:06Z <p>Kilidia: </p> <hr /> <div>@osucc is a command to set a property to an action. When used successfully, the message of @osucc is what is broadcasted to the room where the action rests.<br /> <br /> @osucc Door=steps through the door.<br /> <br /> The user will see what is in @succ, while the room will see what was in @osucc with the name of the user appended. In the example, ''Name steps through the door.'' would be the broadcast message.</div> Kilidia https://www.fur.com/tapestries/wiki/@toadme @toadme 2007-04-17T16:35:53Z <p>Kilidia: </p> <hr /> <div>'''cmd-@toadme''' is a command that allows the user to remove one's self, one's items and actions from the MUCK. It is an '' '''irreversible''' '' command and everything is lost afterwards. It does, however, have safeties to stop accidental self-toadings.<br /> <br /> ==Usage==<br /> <br /> ''@toadme'' will display the documentations of the command.<br /> * The user can input ''@toadme #request'' to ask the system for a removal.<br /> * The system will then prompt the user to wait 24 hours before confirming. The request must be confirmed within 7 days or it will be automatically aborted.<br /> Within those seven days, the user can manually abort a toading by inputing ''@toadme #abort''. The ''@toadme'' is then locked for a period of 48 hours before one can input a new request.<br /> * When ready to be toaded, the user confirms his or her desire to be removed with everything he or she owns with ''@toadme #confirm''.&lt;br&gt;<br /> * There is then a one minute countdown to the toading process. A series of messages are then broadcasted to the user every 10 seconds, advertising the use of the abort function.<br /> Aborting before the 10 seconds mark with ''@toadme #abort'' will stop the process and lock the request function for 48 hours as per normal. Disconnecting will also abort the process; the user must remain online for the duration of the toading process.&lt;br&gt;<br /> * At the 10 seconds mark, the ''@toadme #abort'' function is locked and cannot be used. At the 0 seconds mark, the MUCK offers a final goodbye before deleting and subsequently disconnecting the user.&lt;br&gt;<br /> Throughout any parts of the requesting, the user can use ''@toadme #status'' to learn about their request or aborted request, with the time available until the next request can be inputed.<br /> <br /> ''' ''The process is '''irreversible'''. If you use ''' ''@toadme'' ''' to its completion, the wizards will not be able to give you back your character's possessions, descriptions or properties back. You will have to start over.'' '''You can recreate your character using the registration form, but you will have to start over if you did not save your information beforehand.<br /> <br /> ==Trivia==<br /> * Page mails sent with ''page #mail'' by a toaded character are still transmitted. The sender, however, is not identified by his name but, instead, as ''A slimy toad''.<br /> * Those who threatened the world of Layleaux, as listed in the world's [[History]], that simply ''disappeared'' without trace are, occasionally by the userbase, said to have been changed into toads.<br /> * The cmd-@toadme command is strangely owned by WhiteWizard's character WhiteFire instead of WhiteWizard himself. It is not, however, the only command or program owned by WhiteFire, [[lck-genlock]] being another example.</div> Kilidia https://www.fur.com/tapestries/wiki/Gen-nothing Gen-nothing 2007-04-17T16:08:32Z <p>Kilidia: Re-edit</p> <hr /> <div>'''gen-nothing(#45)''' is, titularly, a MUF program that does absolutely nothing.<br /> <br /> ==Details==<br /> Actions are linked, with @link, to this program to make dummy exits that are then programmed, with a @succ or a @fail, with MPI to make various actions for the room or person it is in, rather than an action's default use to transfer its user from one room to another. Failure to use gen-nothing and attempting to make an action that is not used as an exit, with @succ or @fail, will result in the muck calling out a ''You can't go that way.'' message.<br /> <br /> Consider the following example:<br /> @action Shower=here<br /> @link Shower=#45<br /> @succ Shower={otell:The sound of the shower is heard.}<br /> <br /> The action of Shower is created, and linked to gen-nothing. Successful use yields the action to tell the room as a whole (with otell) the inputed message. Without linking, the error message ''You can't go that way.'' would be echoed to the user instead.<br /> <br /> The contents of gen-nothing are as follows:<br /> 0<br /> ;</div> Kilidia https://www.fur.com/tapestries/wiki/Gen-nothing Gen-nothing 2007-04-17T16:01:13Z <p>Kilidia: </p> <hr /> <div>'''gen-nothing(#45)''' is, titularly, a MUF program that does absolutely nothing.<br /> <br /> ==Details==<br /> Actions are linked to this program to make dummy exits that are then programmed, with a @succ or a @fail, with MPI to make various actions for the room or person it is in, rather than an action's default use to transfer its user from one room to another. Failure to use gen-nothing and attempting to make an action that is not used as an exit, with @succ or @fail, will result in the muck calling out a ''Huh? (Type &quot;help&quot; for help.)'' message.<br /> <br /> The contents of gen-nothing are as follows:<br /> 0<br /> ;</div> Kilidia https://www.fur.com/tapestries/wiki/History History 2007-04-17T15:45:54Z <p>Kilidia: Spelling/grammar fixes. Tsk tsk, White!</p> <hr /> <div>''This page refers to the [[In Character (IC)]] history of the gaming world that Tapestries MUCK is founded on. For information on the history of Tapestries MUCK itself, see [[History (Tapestries MUCK)]].''<br /> <br /> ==Pre-History==<br /> The world of [[Curuoskar]] was a pristine wilderness with no native sentient population. Curuoskar is a world at the very edge of the galaxy it rests in, and thus had been spared population by spare faring races, nor had it be reached by magical settlers. This was to change.<br /> <br /> ==Nexus==<br /> It is widely agreed on by scholars now that around 700 B.L. (Before [[Layleaux]]) there was some magical event that affected the entire world. Something shook Curuoskar's ties to its plain of origin. It is widely believed that Curusokar actually merged with one of its doubles in another reality, leaving it precariously balanced between the two in a weak spot in the fabric between such places. It is speculated this was caused by some interaction with gods, though no native gods have ever been found for the world itself.<br /> <br /> (''The truth is that a lost soul trapped between worlds had made a desperate attempt to puncture the fabric and escape the [[Nether]], entering Curuoskar. The the release of energy used was so violent and uncontrolled the above results were accidentally achieved.'')<br /> <br /> As well as spanning two realities, the fabric between Curusokar and other places had been seriously weakened. This created a place where it was not only trivial to puncture the fabric between Curusokar and other worlds, but occasionally it just happened on its own, creating brief gateways between the world and random other ones.<br /> <br /> ==Before settlement==<br /> In the years that followed, as the world's position in the Nether and two realities stabilized, various creatures entered the world. Some stayed, some left. Some were sentient, others not. A few settlements were known to be created, ruins of them have been found here and there, but nothing 'stuck' until much later.<br /> <br /> ==Cloud Castle==<br /> The place known only as the [[Cloud Castle]] was created approximately 500 B.L., possibly earlier. However, its role in history was not to be played out until much later. Nothing is known about how it was created, why, or who originally inhabited it.<br /> <br /> It is estimated that about 100 B.L. the first [[Tapestry]] was created. Forming gateways to other places, the first one simply formed a direct link between the castle and an archway on the ground, presumably to make it easier to travel between the two.<br /> <br /> Over the following years, more tapestries were created, and these touched many other worlds and dimensions. It is estimated that at one time there were several dozen active tapestries.<br /> <br /> ==Settlement==<br /> The first modern explorers that arrived through the world did so through these tapestries. The world was commonly referred to as &quot;Tapestries&quot;, in reference to the Great Hall of Tapestries in the Cloud Castle, which is the first thing most people saw of the world. Its true name was not found until much later when a secret library was found and the language decoded by scholars. Many people still prefer to call the world Tapestries even today.<br /> <br /> While many of the explorers went on to follow the other tapestries and roam the world, some few went through the single one that went to the ground below the castle, and just south of the archway they created a town on the edge of [[Lake Alodaelia]] right where [[Otter River]] empties into it. The town was named [[Layleaux]].<br /> <br /> The origin and meaning of the name is a subject of debate to this day. Claims were made that it simply occurred to the people that met originally to plan it out as if by magic. The meaning is entirely unknown, but it's usually pronounced the same as &quot;lay low&quot; in the common tongue, and that meaning suited the town as well as any.<br /> <br /> The day the year that the name was selected is year zero on the commonly used calendar. However, the first day of the year does not in fact line up with that day, it was just commonly agreed on as the start of several different culture's years.<br /> <br /> ==Protection of Layleaux==<br /> Eventually it became apparent that the town was protected. No one was certain by whom, or what. Those that were destructive, and would harm the society as a whole would... disappear. Even the most powerful creatures, some claiming to be gods, vanished with out a trace. This gave the lawless town what little order it needed to survive.<br /> <br /> The people that settled came from so many cultures that they had a hard time agreeing on moral codes and other laws. This coupled with the towns protection from real harm by an outside force eventually lead to the very lose social norms that the world became known for. If you didn't harm the world as a whole, it was OK. Your business was your business.<br /> <br /> ===Wizards===<br /> The entities that people assume protect Layleaux, and is it was later found, the entire world, are referred to by the locals as [[Wizards]]. As such it is frowed on by the locals for 'mere mortals' to use that title. Thus the various people who practice magic in the world tend to use names like 'mages', or 'sorcerers'.<br /> <br /> (''In this use the Wizards are actually an IC mirror of the real OOC Wizards. However, they are never seen IC. They remain secluded to hidden parts of the Cloud Castle, and do in fact keep the world, if not the individual inhabitants of it, safe from harm. Roleplaying a Wizard is a policy violation.'')<br /> <br /> ==Years of trade==<br /> The town grew over the next fifteen years as travelers used it as a way-station between worlds to rest, relax, hide, trade in a taxless lawless place close to the portals they used. The settlement spread out over the valley around the town, with little clans seeking refuge from all over the universe staking out claims here and there. Some went deep into the wilderness and have never been heard of since.<br /> <br /> ==Failure of the tapestries==<br /> Tapestries had failed before this time as the worlds they were connected to suffered unfortunate fates, but at about 20 A.L. (After Layleaux) ''all'' the tapestries started to lose their power. By 22 A.L. the only one functional was the one that connected the ground to the castle. While there is a great deal of speculation as to why this happened, no one is certain for a fact what caused it.<br /> <br /> ==New travel==<br /> Left to their own devices, the locals figured out how to travel on their own. This was done through both technology and magic, and there is a great deal of speculation as to if the two are simply facets of the same thing, though the two schools of thought rarely are willing to work together long enough to ever come to a real conclusion on that subject.<br /> <br /> ===Magic===<br /> It turned out it was trivial bridge the gap between worlds from Curuoskar through the use of magic by any sufficiently powerful mage. Many portals were opened. None yet have the success that the the creators of the tapestries themselves had, and such portals tend to be temporary at best. Even more important, it is very difficult to open them from the other side, if not impossible at places.<br /> <br /> ===Technology===<br /> Separately some of those of a technological bent managed to fix the place of the world in their galaxies. A few sub-space beacons were built and the location of the world given away in some circles, bringing the first space travel. However, its distance from settled worlds in both galaxies that it overlaps tend to keep that traffic down to just a few far-reaching explorers, and in both its existence is considered a myth more than a fact.<br /> <br /> As a result of this, a town was built on and slightly off the coast of the [[Wineldatir Ocean]] over the mountains to the west of Layleaux founded around 40 A.L. It was named [[Chehon]].<br /> <br /> Some highly advanced technology has also been able to reproduce the effects of the mage's portals.<br /> <br /> ==Current==<br /> Again the hub of inter-dimensional trade, the world is again doing well. It is fairly 'rich', with most of the population either funded by such trade, or by providing services to those traders. Still a lawless backwater at best, a lot of behaviors that are frowned on in many worlds are considered common place here. From simple things like public nudity and sex, to darker things like slavery.<br /> <br /> There is a growing local-born population, but this really has not changed much in the way of the towns mishmash of culture.<br /> <br /> [[Category:Game World]]</div> Kilidia