KAZI
FIGHTER     CG    LEVEL 4
SPECIES: KOBA        HEIGHT: 5'9"      WEIGHT: 189 lbs.

HIT POINTS: 51     ARMOR CLASS: 9     MOVE: 40     INIT: -3

STRENGTH:
INTELLIGENCE:
WISDOM:
DEXTERITY:
CONSTITUTION:
CHARISMA:
16   (+3)
 8    (-1)
12   (+1)
 5    (-3)         WILLPOWER:    +2
20   (+5)         REFLEX:               -2
13   (+1)         FORTITUDE        +9

        Kazi is a natural worker, though he's rather more aggressive than his docile bretheren, and loves a good scrap. He is utterly graceless, but his phenomenal endurance allows him to outlast most hardships without batting an eye. He can fight, work, and drink for hours on end, and has won most of his battles by simply being more stubborn than the opposition. He doesn't like weapons, preferring to fight just for the fun of it. To these ends, he will do his best to smash an opponent's unfair advantages first. As clumsy as he is, much of his ability seems accidental, making it all the more humiliating for opponents who underestimate him. All the koba needs is charging room.

SWIM:
CLIMB:
JUMP:
LISTEN:
SPOT:
INTIMIDATE:
HIDE:
1     4                   POWER ATTACK (Immune to Disease)
2     5                   SUNDER (No AO vs. Item Break)
2     5                   IMPROVED SUNDER (Double Damage on Item Break)
2     3                   POWER LUNGE (Double Strength Bonus on Charge)
1     2                   NATURAL WEAPONS 1d6 (Head Bash/Tail/Kick)
1     2                   NATURAL ARMOR (+2 Natural AC / +4 Hide Outdoors)
1     0                   WEAPON SPECIALIZATION (+2 Damage on Natural Weapons)

NATURAL WEAPONS        1d6 (+7 to hit/+5 to damage)
Kazi fights exclusively with natural weapons, making use of his powerful tail and heavy haunches in close quarters, and a dashing head-ram to close ranks quickly. This opening power lunge is often directed at an opponent's weapon, inflicting 2d6+16 sunder damage. He will also use this tactic to open doors. On a roll of natural 1, he does this damage to himself, though the total is subdual.


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