LAIRU
PALADIN     NG    LEVEL 4
SPECIES: LUTRAI        HEIGHT: 5'2"      WEIGHT: 119 lbs.

HIT POINTS: 43     ARMOR CLASS: 11     MOVE: 30     INIT: +1

STRENGTH:
INTELLIGENCE:
WISDOM:
DEXTERITY:
CONSTITUTION:
CHARISMA:
13   (+1)
14   (+2)
 9    (-1)
12   (+1)         WILLPOWER:    +4
15   (+2)         REFLEX:               +3
17   (+3)         FORTITUDE         +5

        Lairu never refers to himself as a paladin in spite of the power Kij has invested in him - the lutrai did not choose this role. Moreover, it seems to have grown upon him, and he takes it upon himself to look out for his fellow slaves within his limited means. He has no respect for bullies, who are common throughout the slums of Tamara, and will fearlessly stand up to even the most brutal odds. He keeps his magic hidden, though it takes the young lutrai a surprising amount of restraint to resist showing off now and then. While not much of a fighter, Lairu has a talent for talking his way out of situations and disarming hostily. His living conditions have taught him both mercy and humility on a daily basis, and at a first glance, it is nearly impossible to imagine how he might be related to the Solinar Order.

BLUFF:
CLIMB:
DIPLOMACY:
HANDLE ANIMAL:
HEAL:
RIDE:
SPOT:
PERFORM:
5     8                   DIVINE HEALTH (Immune to Disease)
2     3                   DIVINE AURA (+3 on all saving throws)
6     9                   AURA OF COURAGE (Immune to Fear)
3     6                   SMITE EVIL (+4 hit/+4 damage vs. evil)
3     2                   LAY-ON-HANDS (Heal 12 HP/Day)
1     0                   REMOVE DISEASE (Once per Week)
1     0                   EXTRA TURNING (10x/Day)
2     5                   DIVINE VIGOR (+2 Con/+10 Movement)

NEOGEM        1d6 (+5 to hit/+2 to damage)
Lairu's +1 wooden sword bears a Quintessant property, which is identical to the Holy property except that its extra 2d6 damage is applied specifically to undead beings as opposed to all evil beings. Against living creatures, the 'weapon' does only subdual damage. Undead beings attempting to handle Neogem suffer a temporary negative energy level as long as the weapon is held.


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