AXIS (The Dead Continent)
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Capital:
Population:
Majority:
Government:
Religions:
Exports:
Des (Formerly)
Unknown
Machine
Autocracy
None (City Mind)
None

        Axis was once the heart of the Creator Empire, a lush, verdant sub-continent of sculpted landscapes and towering spires, of domed cities and glittering webworks of hypersonic track. Once this was a paradise, a warm and fertile land dotted with glittering glass cities. This was the golden age of Rym, the Age of Reason, a time of wonderous insight and learning. Through their new sciences, the Creators sought to understand the purpose of their own existance, and to change the world itself rather than accept its hardships. They broke away from the guidance of their ageless parents, intent on controlling their own destiny, and in doing so drove a rift between the followers of logic and faith. In the end, after centuries of mounting hostility, the Creators resolved to build their own god, to fight a war on their behalf. They called it the Perfect Mind, a Pandora's Box of terrible knowledge. It was to be the end of their civilization.

        The capital of Axis was the city of Des, a gigantic domed metroplex housing millions. The sprawl surrounding the immense inner city towers measured a hundred miles across, much of it stacked in multiple layers, all connected by glass walkways and high-speed lifts. Four huge matter-conversion reactors provided the entire city with power, one in each major quadrant, buried deep beneath the earth. This was the cradle of the Perfect Mind, the great thinking machine that orchestrated the Twilight War and saw the mutual anihilation of both gods and Creators.

        Even now, thousands of years later, Axis is a silent, lifeless graveyard of rusting ruins half-buried beneath an ever-shifting desert. Sailors steer well clear of its blighted shores, fearing ghosts and ancient terrors beyond discription. Supposedly, nothing lives on Axis, but the continent still has inhabitants, such as the ancient Machines who served under the Creators in the time before the Twilight War. A detailed description of the Machines can be found here. Some of these devices, and indeed many of the ruins, are still in working order, maintained over the centuries by the undying servants of the dead empire. The vast majority are made of a strange blue-black metal called 'adamas', an alloy developed by the City Mind to withstand both time and magic.








SALT WASTES
These are bleak, blighted alkali plains left behind by the devastation of the ancient war. Worse than typical badlands, salt wastes are typically dotted with salt forests - the statue-like remains of living things consumed by Nigh's weaponry. Most of these faceless, wind-eroded pillars seem to lean away from a single central point; the heart of the continent. During the day, these barren plains literally bake.

SCORCHED EARTH
These vast regions of pale desert are poisoned with the energy residue of the ancient war, terrible radiations that can sap the life out of any living thing. Attempting to cross these deserts unprotected can result in all manner of withering diseases, which will seep into food and water as well. At night, these areas are easily seen from a distance, as they glow faintly in the dark.


REGIONAL ARCHITECTURE

        Before the twilight war, Axis was the most densely populated region in the northern hemisphere. Dozens of smaller cities surrounded the grand hub of Des, now laid to ruin and largely consumed by the desert. Everything has a distinctly art deco design - the Creators associated bigger with better, and even the ruins of their architecture are impressive. Signs of tremendous organization and planning are evident throughout even the most ruined structures, suggesting a civilization of tremendous, almost unearthly accomplishments. The only real native inhabitants are the Machines, who do not generally take well to outsiders. Packs of these half-crazed killing engines will occasionally assemble in ruined areas for reasons unknown, and destroy anything perceived as a threat.

  • Industrial: These could be the remains of a factory, refinery, technology center, or any other partially or fully-automated facility. Most contain dead, rusted-out equipment, heavily deteriorated commodities, and possibly skeletal remains. Looming mechanized arms, delapitated fractioning towers or smoke stacks, cranes, pumps, and other such mechanized items are also quite common. Most industrial ruins contain a great deal of metal, some of which may be salvageable. There is only a minute chance that any of the equipment will function, and an even smaller chance of figuring out what the function is.

  • Residential: Ruins of this sort were once homes or dwellings of some kind. They could be toppled apartment complexes, rubble-filled house foundations, or even the remains of communal living areas such as a school or hospital. These light structures fared the worst during the Twilight war, most being composed of light wood, metal, and stone, easily incinerated, washed away, or crushed. Residential ruins are also the most frequently looted, often containing large numbers of skeletal remains and their strange personal effects. Some have even become home to monsters or bands of thieves.

  • Commercial: Most commercial ruins include stores, warehouses, shopping centers, and other business-related structures. Most have been heavily looted, both before and after the Twilight war, and anything left behind was probably well hidden. Only certain categories of goods could possibly have endured the ages, and, when found, most of these items end up being mis-applied and therefor rarely live up to any dangerous potential. Some of these structures may even contain hidden troves of jeweled Creator coins, which now form a large portion of the Tamaran economy.

  • Military: Structures of this kind tend to be in the best shape, having been built to withstand the ravages of war. Many of them didn't even manage that. Structures such as hangars, air strips, munition dumps, or personel bunkers are just a few relics left behind by the Twilight War. These structures may contain Creator weapons, though few, if any, will be in working order. They may also be guarded by semi-functional security systems, such as automatic guns, U-frames, or anti-personel mines. they tend to be well-sealed if still intact, and many will contain skeletal remains in rotting military uniforms.

  • Landmark: Creator landmarks include such things as giant, toppled statues, erroded monuments, faded murals, and other works of achitectural art. Most of these were built during Rym's golden age, and reflect a civilization of splendors, now crumbling to dust as the eons pass. Some of these landmarks have been hauled off to the Tamaran Empire as a tribute to the Decider, but most are too heavy or too far gone to make it worthwhile. Other landmarks include pre-war temples, overgrown park plazas, crumbling arches, bridges, and other aethetic feats of construction.

  • War Machine: This could be a rusting hulk of some sort, such as an armored vehicle or crashed aerodyne. It could also be dead U-frame of greater-than-average size. Dead war machines are generally quite harmless, though some may still contain unexploded ammunition or poisonous emissions of some sort. Creator war machines have a distinctly gothic look, and most are stamped with the insignia of the old empire - a black-gauntleted fist clutching the sun. Some may even contain components that may be salvaged by other Machines, be they weapons or task modules.

  • Motorway: During the Age of Reason, the Creators contructed vast networks of paved roads that allowed for rapid, linear transportation between cities. These motorways are little more than cracked fragments now, mostly overgrown or buried over the centuries. Some, however, are still relatively functional, and some small towns have cropped up along those stretches used by merchant caravans to cut down on travel time. Some of these ruined motorways also contain rusted hulks of engine carriages, most of which are little more than twisted framework.


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