Dbref
From Tapestries MUCK
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Each object has an ID number (the 'dbref'), which appears after the name of an object, and is followed by any [[flags]] on the object; i.e. foo('''#3672'''PM) is a [[Player]], [[MUCKER]], named foo, with a dbref of #3672. | Each object has an ID number (the 'dbref'), which appears after the name of an object, and is followed by any [[flags]] on the object; i.e. foo('''#3672'''PM) is a [[Player]], [[MUCKER]], named foo, with a dbref of #3672. | ||
- | This number is a database reference, and is used to specify objects at a distance; i.e. [[ | + | This number is a database reference, and is used to specify objects at a distance; i.e. [[examine]] #<room ID number>. |
You will only see the ID number of objects you own, or which are set [[LINK_OK]], [[ABODE]], or [[CHOWN_OK]]. [[Wizards]] can see the numbers and flags on all objects. See also [[Flags]]. | You will only see the ID number of objects you own, or which are set [[LINK_OK]], [[ABODE]], or [[CHOWN_OK]]. [[Wizards]] can see the numbers and flags on all objects. See also [[Flags]]. | ||
[[Category:MUCK Documentation]] | [[Category:MUCK Documentation]] |
Latest revision as of 20:07, 1 May 2011
Each object has an ID number (the 'dbref'), which appears after the name of an object, and is followed by any flags on the object; i.e. foo(#3672PM) is a Player, MUCKER, named foo, with a dbref of #3672.
This number is a database reference, and is used to specify objects at a distance; i.e. examine #<room ID number>.
You will only see the ID number of objects you own, or which are set LINK_OK, ABODE, or CHOWN_OK. Wizards can see the numbers and flags on all objects. See also Flags.