User:WhiteWizard/Lua API
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== Misc == | == Misc == | ||
* string read() -- Yield until the player enters a string. | * string read() -- Yield until the player enters a string. | ||
+ | * table require(string package) -- Follows the standard Lua package library stuff, but hacked to read from the Muck's registry and programs. |
Revision as of 23:03, 23 May 2013
This is a very quick definition of the (desired) API to access the Muck from Lua.
Contents |
Database
Almost all database access is done through a lua class. In the examples, d refers to a dbref class instance.
- string d:desc() - Return the description of the object.
- nil d:set_desc(desc) - Set above.
- string d:name() - Return the name of the object.
- nil d:set_name(name, [password]) - Set the name. Password required for a player.
- string d:unparse() - Returns the name in the long format that includes the dbref and flags.
- integer d:type() - Returns the type of the object. One of: dbref.THING, dbref.PLAYER, dbref.GARBAGE, dbref.EXIT, dbref.ROOM
- bool d.is_(thing|player|garbage|exit|room)() - Returns true if it is of this type.
- bool d:is_valid() - Is > 0 < dbtop and not GARBAGE
- string d:(success|osuccess|fail|ofail|drop|odrop)() - Get success/osuccess/fail/ofail/drop/odrop message.
- nil d:set_(success|osuccess|fail|ofail|drop|odrop)(string) - Set success/osuccess/fail/ofail/drop/odrop message.
- string|int|dbref|lock|nil d:get_prop(string name) - Returns the value of a property or nil.
- nil d:set_prop(string name, string|int|dbref) - Set a property.
- bool d:is_propdir(string name) - Is the given name a propdir?
- nil d:remove_prop(stirng name) - Delete property if it exists.
- string d:parse_prop(string name) - Parse a property with MPI and return a string.
- table d:get_properties(nil | string base) - Starting at base, or /, get all the properties as a table.
- string d:pronoun_sub(string source) - Only makes sense on a player object
- nil d:set_flag(string flags)
- string d:flags()
- bool d:flag(string flag)
- int d:get_mlevel()
- int d:pennies()
- nil d:set_pennies(int value) - Absolute, not relative.
- nil d:add_pennies(int value) - Relative, negitive removes.
- nil d:force(string command) - @force a player.
- table d:timestamps() - keys: created, last_modified, last_used, use_count
- table d:stats() - Only works on players. Returns a table of # of objects owned by various types and total.
- dbref d:link() what this is linked to.
- nil d:set_link(dbref dest) link an object.
- nil d:unlink() - Unlink an object
- dbref d:owner()
- nil d:set_owner(dbref player)
- nil d:recycle()
- bool d:check_password(string password)
- nil d:move(dbref destination)
- dbref d:location()
- array d:contents()
- array d:exits()
- bool d:is_locked(dbref player)
- string d:lock_string()
- nil d:set_lock_string()
- lock d:parse_lock(string lock_expression)
- nil d:clear_lock()
- array d:connections()
- bool d:is_awake()
- int d:idle_time() - Lowest idle time from all connections.
- int d:con_time()
- array d:owns()
Locks
- bool lock:test(dbref player)
- string lock:unparse()
- string lock:pretty()
Globals
- caller
- me
- trigger
- program
Connection
c = a connection object
- array connection.connections()
- dbref c:player()
- int c:idle()
- nil c:boot()
- int c:con_time()
Muck
- string muck.version
- string muck.name
- string|int|bool muck.sys_param(string name)
- string muck.timezone
Multitasking
Misc
- string read() -- Yield until the player enters a string.
- table require(string package) -- Follows the standard Lua package library stuff, but hacked to read from the Muck's registry and programs.