Property
From Tapestries MUCK
Prop
A prop is a simple bit of text stored somewhere on a character, a room, an object, etc. They are stored in propdirs.
Setting Props
Props can be set in a couple different ways. The most common one is simply @set me=PropName:some value.
Props can also be set programatically with MPI, that same prop above could be set using the store (MPI) command like this:
{store:some value,PropName,me}
Although it's common to see it like this instead to prevent spam
{null:{store:some value,PropName,me}}
Reading Props
There are lots of ways to read props depending on what you want to do with them.
If you are just trying to find where it is and what it says, you can use the examine command (often abbreviated to just ex). For example:
ex me=_prefs/whatis
The above command would show the prop that your wixxx and wixxx #detail are stored on if you have them set.
If you just want to display the value for a given prop, then you can use the prop (MPI) command.
{eval:{prop:_/de,{owner:this}}} «- That would display your description {prop:eyecolor} «- That would display a prop called eyecolor if you had it set {prop:PropName} «- That would display the example prop mentioned above