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Bell.muf

From Tapestries MUCK

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(Setup)
(Setup)
Line 7: Line 7:
To customize it, use the #setup option to the command, like:
To customize it, use the #setup option to the command, like:
  bell #setup
  bell #setup
-
>> Entering Interactive Bell Setup...
+
>> Entering Interactive Bell Setup...
-
...Bell Messages...  (_Ring/ propdir)
+
...Bell Messages...  (_Ring/ propdir)
   [1] Msg.............(not set)
   [1] Msg.............(not set)
   [2] NullMsg.........(not set)
   [2] NullMsg.........(not set)
Line 15: Line 15:
   [5] OMsg............(not set)
   [5] OMsg............(not set)
   [6] NullOMsg........(not set)
   [6] NullOMsg........(not set)
-
...Object and List Settings...
+
...Object and List Settings...
   [7] _ListName......._Bell-List (default)
   [7] _ListName......._Bell-List (default)
   [8] _Props..........bell(#147768E) (trigger)
   [8] _Props..........bell(#147768E) (trigger)
   [9] _BellName.......(not set)
   [9] _BellName.......(not set)
-
Note: For messages, you may use %m for the message and %T for the player's
+
Note: For messages, you may use %m for the message and %T for the player's
       true name, in addition to the normal pronoun subs for the player
       true name, in addition to the normal pronoun subs for the player
       ringing the bell.
       ringing the bell.
-
Change which?  ( Q quits  ? shows menu )
+
Change which?  ( Q quits  ? shows menu )
==Usage==
==Usage==

Revision as of 20:23, 10 May 2007

Bell.muf(#88610FLM3) - Call players on a list to a certain location.

Setup

This is setup by simply creating an action in the room you want to call people to, and linking it to the program.

@action bell=here,#88610

To customize it, use the #setup option to the command, like:

bell #setup
>> Entering Interactive Bell Setup...
...Bell Messages...  (_Ring/ propdir)
 [1] Msg.............(not set)
 [2] NullMsg.........(not set)
 [3] RemoteMsg.......(not set)
 [4] RemoteNullMsg...(not set)
 [5] OMsg............(not set)
 [6] NullOMsg........(not set)
...Object and List Settings...
 [7] _ListName......._Bell-List (default)
 [8] _Props..........bell(#147768E) (trigger)
 [9] _BellName.......(not set)
Note: For messages, you may use %m for the message and %T for the player's
     true name, in addition to the normal pronoun subs for the player
     ringing the bell.
Change which?  ( Q quits  ? shows menu )

Usage

You can get the help screen with:

bell #help
                   Bell.muf - Syvel @ Tapestries - 6 Jun 97
--[ #help ]-------------------------------------------------------------------
To send a message to everyone on the bell list:   'test-bell [message]'
To add yourself to the bell list:                 'test-bell #add'
To remove yourself from the bell list:            'test-bell #del'
To list everyone on the bell list:                'test-bell #list [short |
 full]'
To run bell setup:                                'test-bell #setup'
This bell is owned by WhiteFire.  This bell calls players to WhiteFire's Lair:
 Under the Oak.
You will not hear this bell if your are set HAVEN, or do not have:
     _Prefs/Bell?:yes
set on yourself.  This is automatically set for you, when you add yourself
to the list.
-- Words in <> are parameters.  Parameters in [] are optional. --

Credits

Bell.muf - Syvel @ Tapestries - 6 Jun 97

Program is GPLed.

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