@name
From Tapestries MUCK
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=== See Also === | === See Also === | ||
- | * [ | + | * [http://www.fur.com/tapestries/registration/ Character Registration] if you just want a different character. |
* [[@toadme]] if you no longer plan to use this name. | * [[@toadme]] if you no longer plan to use this name. | ||
[[Category:MUCK Commands]][[Category:Built in MUCK Commands]] | [[Category:MUCK Commands]][[Category:Built in MUCK Commands]] | ||
__NOTOC__ | __NOTOC__ |
Revision as of 12:43, 5 July 2007
The @name command is used to change an object's name. This requires ownership of the object in question. The syntax is @name <object>=<name>, where <object> can be it's current name, or some unique portion of it, or the dbref of the object.
Thing, Room and Program Names
These are fairly unrestricted and can be quite long. Most notably, they can not start with a #, to differentiate themselves from dbrefs.
Exit Names
Exits/actions functionally have multiple names. This is actually stored as a single string separated by semicolons. A common example is an exit that is a direction, such as north. It's common to give one or more abbreviations for the direction so the user does not have to type "north" in full. So:
@name #1234=north;n
This will allow a user to type either 'north' or 'n' to go through that exit.
Note, if you want to rename an exit by name, you have to use one of it's sub-names. So @name north;n=newname will not work. You would have to @name north=newname.
See gen-obv-exits for more information on exit naming conventions.
Player Names
Tapestries MUCK does not allow players to change their own names. This restriction is in place for a large variety of reasons, including people abusing @name changes to spoof others and insult others anonymously, but primarily it is because of ongoing work to integrate Tapestries MUCK with other services. Most web services and things like Jabber IM servers do not gracefully handle character name changes.
If you try and @name yourself you will get the error message: Only wizards can rename players. This is technically correct, wizards still retain the ability to change names. However, it is policy not to, so they won't.
Only cases where names are deemed to be accidentally in violation of the MUCK Policies will they be changed by the wizards. Cases were they are deemed to be intentionally in violation of the Policies will instead result in toading.
See Also
- Character Registration if you just want a different character.
- @toadme if you no longer plan to use this name.