Organizations
From Tapestries MUCK
The organizations of Curuoskar are exceptionally diverse, particularly considering the world's small population. However, they typically have a few things in common: they unite people of similar background, beliefs, or occupations; and they provide some level of safety and security for their members.
Most citizens of Chehon -- particularly in the city -- are a member of multiple organizations of various sizes; these can very easily number over a dozen for particularly gregarious members of the community.
Contents |
Core Organizations
Core organizations are those defined by the wizards as part of the lore and background of the world.
Any organization that is solely responsible for a section of society is a core organization, even if not specifically listed. This includes:
- All government agencies.
- Primary occupational guilds. (e.g.: Thieves' Guild, Mechanic's Guild, etc.)
The following are some examples of core organizations, but the list is not exhaustive:
Layleaux
Chehon
Zone Organizations
Zone organizations are IC organizations centered around a particular public zone. The following are some examples of zone organizations, but the list is not exhaustive:
Layleaux
Chehon
Player Organizations
Player organizations are defined by one or more players. These organizations are usually some sort of backstory element for players' characters, or serve as antagonists to drive roleplay. As there's a large number of these and they're impossible to track, there is no listing.
Policies Player characters may be members of Core Organizations (excepting those prohibited under Policy Roleplaying And TinySex), but players can not play a character within the leadership of a Core Organization or meaningfully change the operations of those organizations. These organizations are largely static in purpose, scale, and activity Rules about membership, leadership, and direction in/of Zone Organizations are on a per-zone basis.