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Thread titleRepliesLast modified
IC Time Ratio018:26, 23 February 2016
Gameplay monitoring tech upgrades209:01, 5 September 2015
Existing building applications407:33, 2 September 2015

IC Time Ratio

Based on experience with other mucks, I strongly recommend a 1:1.5 time ratio. Even integers end up with problems where players based on timezone can never enjoy the game/setting except at particular times of the day or night. If you have a ratio that isn't integer-locked, you get some nice rotation in activity.

(Unavoidably, you also end up with some days the peak time rolling around through 4am IC time, but that's a small price to pay not to have people in the game be forced to be nocturnal, etc.)

1:2.5 was often found to be too fast.

Of course, these timelines are always intended to be guidelines anyway, as in reality, writing a conversation that would take just a few minutes to say out loud can span hours of real-time writing.

(In fact... has anyone considered going for a 2.5:1 time ratio? It would make for some LONG days, but...)

Bahumat18:26, 23 February 2016

Gameplay monitoring tech upgrades

Not sure I'm wordin this correctly cuz I'm no techie by trade, only by necessity. So here goes; As you build this are you pushing for advances in gameplay monitoring tech upgrades? I ask because it is a lack of access to these that has made most advancements in the game kinda grind to a halt. One of the most popular spots that use to exist in the game is long gone simply because there was no way to continually police the place when the owners or their minions could not. Violations occurred and continued to occur until finally it was shut down. An ability for violations of TAPs policies to be flagged for addressing would go a long way for many builders to push harder for the ability to build into the game more. I know I haven't simply for that very reason. None of us want the major headache of playing 'chase the perps'. Just saying. Thanks in advance for the reply and good luck with the project. Nice to see any advancement rather than continual stagnation. ;-)

wizzago05:09, 8 October 2014

Well, the policies have been changed to allow zone admins to set up listening rooms for their zones which they can idle in to capture logs. That has had an effect on at least one zone. Similarly, the wizards are much more active now than they used to be, and we're really quite good at using regex tools to pull out relevant information from the system logs.

The best thing we can do, however, is encourage people to report things right when they happen. Often times people will put their head down and just take whatever nonsense is being blown their way, because that's sort of what the culture has been for a while. If people report things right when they happen, and you escalate via the "request" system, then I can pull the system logs and tell you exactly what did and did not happen within just a few minutes. No chasing involved. Just, you know. Spanking. :3

So, yes. Emphasize to your playerbase that if they have an issue with another player, they need to bring it to you as the ZA, to us as the wizards, or both. Then set up a monitoring room on the public rooms in your zone and try to keep a character in there to maintain your own zone logfiles so you can consult them. For those incidents which happen in public, you can handle them in-house. Otherwise, put in a request and I'll help you in any way I can.

Administration is easiest when ZAs and wizards have a good, solid working relationship. I realize that's been a bit lacking in the past, but when I was able to cultivate such a working rapport with White, it helped my own ZA work a lot, so I think it's really seriously mega important, and I will do everything I can to help you do your job effectively.

TealWizard06:28, 8 October 2014

Sounds great. Would add this to the mix for your thinkin pleasure. Quietly serving the public, the members of Helpstaff are one of your most valued, and valuable, aspects. In that vein, and also knowing that Wizards are few and not always on when needed right away sometimes... plus it isn't like you wizzes don't have a boat load of stuff piled up on your 'honey do' list anyways... so what would you think of either expanding helpstaff's power minutely by allowing them to 'referee' disputes and issues, solving some before they cross your desk and even vetting some complaints so that you're not getting spamed? If not that, then perhaps creating a new form of 'helpstaffers'... something like roving 'arbitrators' that can do such things? I get it that wizards should have a final say in things but I also know you receive 'complaints' that really aren't 'worthy'. Kinda like having your top murder detectives handing out parking tickets. Better and smoother would it be if someone else handled 'parking tickets' and let the top cops (wizzes) handle major cases. Would free up time for you guys and also give the players access to quicker issue solving without bothering you guys with the 'small stuff'. I'm sure there'd be more 'rules and stipulations' as to what an arbitrator could/should handle and what they should pass upstairs to the bosses, but I think you get the gist of the idea.

wizzago09:01, 5 September 2015

Existing building applications

It's nice to see new areas being mulled, but I hope something can be done for existing applications in the building queue. Wildhaven Park, for example, has had a completed application since mid-2007, and since the demise of the Rescue Center there isn't really anywhere designed for "feral" characters to feel at home; nor can ad-hoc areas be created without threat of sanction. The same could be said for the Orchids Cafe, which caters to an under-served minority on Tapestries.

While some of these applications may fit into the mould of a strict-RP-focussed area, many do not, and I'd be disappointed if the only way to see them created was for them to become one. I'm not saying this should fall on your shoulders specifically, but I'd hope the leadership worked to resolve issues for existing members before seeking to attract new ones. Many people prefer to use RP-centric MUCKs nowadays, but that's in large part because the building queue has been moribund for all groups.

Tapestries doesn't need fast-tracking for special projects; it needs a single track that works. There was a burst of activity earlier this year. It wouldn't take all that much to get things going again.

GreenKai19:18, 7 October 2014

I agree with some of these things. However, I can really only speak for my area of responsibility, which is the RP area. The building is a means to an end for me, and the RP region, when the time comes, will require a certain amount of "startup" real-estate to give a variety of roleplay settings.

In general, WhiteWizard is the building wizard and building in the main areas of Tapestries, and we haven't discussed where the responsibility for the new region's building will fall once it's set up. I can broach the topic with him if you like or you can submit a request linking to this talk page and asking about the building queue. That might be best.

Sorry I can't be of more help in this at this time. :(

TealWizard23:56, 7 October 2014

Thanks for the reply - and it's OK, I know it's not your area of responsibility. It's just kinda frustrating to see progress, but not in the areas you care about. :-)

I do hope the RP region works out, as I'm sure there are many people who'll be interested in it.

GreenKai00:52, 8 October 2014

Understandable! Still, I'm hoping by spearheading some of this RP stuff that's been kicked around off and on for years and by keeping on top of the request queue, I'll free up whatever time White has to handle things like server improvements and the building queue. (Though, once the server software is replaced with modern code and a modern architecture, the idea is to have a less clunky, less hands-on building authorization process, or maybe to obsolete the queue entirely. You'll need to talk to White for details, though. I may have this wrong.)

It's still pretty early yet, keep in mind. I only started at the end of August. Hopefully as time goes on I'll become more effective and that'll free up White even more.

TealWizard06:39, 8 October 2014

I also share your sentiment about the vast amount of unused areas. My take is that, in the idea of creating a 'world' experience, we haven't managed to gain enough players to make USE of a world so large. There are so many empty buildings whose builders haven't logged in for years and years... and empty spaces where either buildings use to be or never got used. While it would be a HUGE undertaking... and I might even be talked into doing a rather gregarious walk-a-bout and compiling a vast list of such things (you'd have to really sweet talk me though and it would take quite a while to finish)... such a compilation could be used to "reshape" the world by eliminating areas where there is no activity at all anymore and consolidating things easier to make everything more cozy and accessible. New Tport patterns could also help... the public ones we have now take us to many places where only dustbunnies live and play. Areas can always be added once the userbase grows enough to support such things but, until then, it's a lot like being in a city build for 10 million that only has 1,000 residents. Lots of empty streets and buildings and everyone huddled together in one place mostly. :(

wizzago07:33, 2 September 2015
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